![]() I made this account specifically to ask you about a problem I'm facing that is preventing me from achieving 100% completion. Hello, thank you for creating this excellent hack. You can disable the whole bone Mario thing from the options, it's a death counter as opposed to the default lives system of the original game.Īs for the title screen, I guess I can add an option for that too, I see your point. I'll definitely recommend this hack to others once it's refined. I hope you'll take these into consideration on the next update. I have no idea why the bone Mario icon is relevant, it looks out of place.īut other than those two issues, the hack is amazing and makes the game much better to play. Where it's press B to get the bone Mario icon as sort of an easter egg kind of thing. ![]() A friend of mine told me that I can press B on the file selection to bypass this, but it should've been the other way around. The second issue I have with the hack is the bone Mario lives icon. The game should look the same as it did, and let the gameplay improvements shine on their own. If this is an improvement hack, this is one let down that doesn't make the game feel official anymore. I don't need a reminder letting me know that I applied the patch successfully and that I'm running the patched rom. However, there's some things that are bothersome. I love this hack for the improvements, and it does make a definitive way to play SM64 in general. A full changelog is included alongside the patch file. The latest release (R3) adds an additional widescreen patch and introduces a few other additions and fixes. You need a US Z64 ROM of the original game to use the patch. Made by Mors using the SM64 Decompilation project! Shoutouts to GTM for testing, Benial for helping me with the Skull Mario HUD icon, and Kaze Emanuar for giving me the code for his bug fixes. The base hack is fully console compatible, but the widescreen version was NOT tested on real hardware, so if your N64 ends up exploding and giving you 3rd-degree burns, I'm not the one to blame! ![]() It also features a few additional bonus features if you're into that sort of thing. This is Super Mario 64, but with changes that would (arguably) make it a better game overall. Even for those who were not fans of Kaze Emanuar’s other major work, Super Mario 64 Last Impact, you will be delighted to know the custom code and missions in this mod are a lot more technically sound and polished than in Super Mario 64 Last Impact.Super Mario 64: Arguably Better Edition - R3 Other than that, it is a perfect game and one of the best non-sandbox 3D-platerformers in the world. The only downside is it does not work on real hardware. The soundtrack is also amazing, even if it is mostly just songs taken from other games in the Super Mario 64 soundfont. For example, one level will have you racing a Mario Kart within the Super Mario 64 engine instead of platforming, and another will have you flying the Sandbird from Super Mario Sunshine through an entire level, rather than just a few standalone red coins. Many levels in Super Mario 64 Land have unique gimmicks to make them feel completely fresh. The gameplay is also highly varied by comparison to the often dull nature of the official linear Mario games. Unlike the official linear Mario games, Super Mario 64 Land has extremely creative level design, taking players from everywhere from a giant house, to a vapor wave-themed world, and even to a world based off legacy Mario content. Super Mario 64 Land is a Super Mario 64 romhack by Kaze Emanuar which has linear levels and game progression similar to Super Mario 3D Land or Super Mario 3D World instead of the traditional sandbox style of the Nintendo 64 classic and most of its romhacks.Īs unappealing as that may sound to many considering how much less popular linear Mario games usually are, Super Mario 64 Land turns linear Mario into what it should be, blowing the level design of the official linear Mario games out of the water.
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